![]() Why does almost everything suggest that you can push it when you can't? The first dungeon doesn't feel difficult from a puzzles point of view, just that you have to meticulously scour every part of the background to find elements you can interact with like those naff old 8-bit games where you had to hit every block in a wall to find out which random one was a switch. ![]() Plenty of comments already here but just a few thoughts of my own. Bug fixes are one thing, but the whole design here feels fudged. But unfortunately they got the graphics and sound right but failed with the fundamentals. It is a shame to criticize a game that has clearly had a lot of effort and love put into it by a team that seem to be pretty talented in many respects. Was talking with another poster about this in another thread, we both feel like we wasted our money. The game needed more beta testing before launch. Baldo has potential greatness that is (currently) held back by lack of refinement. Many of my character's deaths felt "cheap." Oddly, it's hard to tell which ledges I can drop from or which bodies of water I can enter without dying. The difficulty curve seems very unbalanced.Įnemy fights need tweaking, including the first dungeon boss.Ĭertain enemies have a long reach which seems unintuitive. Wait a few weeks at least before trying it.Įnjoyed the setting of the first dungeon.ĭevs seem adamant that they are fixing bugs. I know that people want to like the game, and I was one of them, but this seems too bad for Baldo. If there is so much broken since the game starts, then I don't believe there is any significant change later in the game. A small variety of assets, strange camera behavior, hiding objects, characters, routes, companion teleports all the time, rough animation, awkward transitions, and so on. I am okay with simple fairytale stories, but they require a certain level of execution.Ĭell shaded visual style is way too far from the level of Ni No Kuni or Zelda: BOTW. Oh my god, those sounds are just awkward almost-direct copies of Zelda sound design. There is a musical instrument with magic songs. The imitation parade continues with content. They tried hard to imitate what Zelda: Link's Awakening and maybe even Zelda: BOTW are doing with UI, but very, very badly. It is meaningless to go into detail because there is so much broken. Somebody was learning this discipline while working on the game and didn't succeed. Sure there are bugs, but also completely unfinished or broken components of the whole product.įrom the very first moment when you see the first menu, you are hit by a complete UI/UX fail. I also started the game via Apple Arcade and honestly, I think that no patch will save this from being a complete disaster. ![]() We can't put an exact time frame on when you can expect the review, but rest assured we're working on it. In light of the fact that our progress is stalled and updates are imminent, we'll be delaying publication of our Baldo review until we've been able to test the new version of the game and finish it. WQTOTqWsnt- Baldo August 30, 2021Īs you can see, a patch dropped on Xbox yesterday and we're hoping the first Switch update (one of several hotfixes to come) will follow soon. HotFix 1 with all known bugs fixed will be available in the next days for all other platforms and XBox One (1.0.0.6) as well. Naps Team has been on Twitter and Facebook discussing a patch available soon that will presumably address these issues: * XBOX ONE * Update 1.0.0.5 available We were eventually able to get past a glitching doorway ( thanks, reddit), but it's far from smooth sailing with the current build. In the course of our playthrough so far, we have encountered some progress-breaking issues and bugs. We have been working on the review since then. As a small team self-publishing a game across multiple platforms, it's not unusual for things to go up to the wire, but code wasn't forthcoming and we ended up purchasing the game when it released last Friday. ![]() Being a much-anticipated game, we reached out to Italian developers Naps Team earlier in the month to ask if pre-launch review code would be available.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |